onsdag 16 november 2016

The future of computer games * 11 (course)

I should probably have written about our Future of Media course and this year's theme "The Future of Computer Games"/"Computer Games of the Future" some time ago. Our students were divided into project groups more than a month ago based on a nifty if slightly complicated system that takes students' preferences into account but that at the same time is not ruled by and can not (easily or at all) be "gamed" by them.

Last week we had our "mid-crit", a practice we have adopted from architecture educations and where students pitch their ideas and get feedback about halfway into their project. Here are part of the instructions for the students:

At the mid-crit, you should [...] present:

- Your group's fundamental ideas, concepts, logic, business models, scenarios, vision etc.

- Describe work you have done in the group to support your ideas, concepts, vision (etc.) in terms of reading literature, collecting materials (or planning to do so) etc.

- Please also say a few worlds about your ideas for a "design representation" that demos/visualizes your concept and that you will use during the final presentation (see further the course PM) 

Do note that the emphasis is on the soundness of your concept and your ideas. A successful presentation and a benign reception can be regarded as a go-ahead to continue your work on the path you have (already) taken. Another alternative is of course that you get feedback that encourages you to veer some from the direction you are heading in (ranging from timid suggestions and fun ideas to forceful "recommendations" that you most certainly should take into account after the mid-crit).

After the mid-crit, project groups have to start their work on various deliverables within the course. One deliverable is a public presentation in front of a large audience on December 16 at 13-16 - Welcome! (More information to follow - here!)

As of a months ago we have 11 different project groups and I list all of these projects below in no particular order:

Project groups:

------------ Gaming culture (now: Virtual Companion - VC) ------------

People will play more games and become attached to gaming characters. Based on mixed reality technologies, you will have your favorite gaming character by your side to express yourself and your passion for gaming.

Keywords: virtual companion, gaming culture, companionship, cosplay, fandom

------------ Games and ads (now: ioco) ------------

The future of games and ads is “ioco”; effective, target-oriented Ad displays through hologram-like, branded 3D projections around the city. The installments displays individualized, customer-specific ads that cater to the user's current needs.

Keywords: 3D projections, branded advertisement, interactive games, geolocated marketing, discount

------------ Gamification in everyday life (now: Kitchen Kombat) ------------

Kitchen Kombat is gamification of cooking. It encourages users to have fun while learning how to become better at cooking by introducing game elements such as game modes (task completion and multiplayer competition), augmented reality and audio instructions, instant feedback, experience points for unlocking new features and ranking.

Keywords: gamification, kitchen, combat, cooking, socializing

------------ Pervasive games (now: Magic Run) ------------

Run around in the most wonderful place that you can imagine: the real world. It just requires a little magic to turn it into a place full of miracles that you can explore on your favorite running routes. Turn your exercise into an adventure where you jump to reach floating stars, duck to avoid lava balls, stomp evil plants into the ground and where you run as fast as you can to catch the white rabbit.

Keywords: pervasive games, smart street sports, exergame, fitness, augmented reality

------------ E-sports broadcasting (now: HoloSport) ------------

Use wearable glasses/lenses to create a mixed reality version of the e-sports game right on the table in front of you. Watch the action from above or move around the table to change your perspective and watch the game from different angles. HoloSport will change the way people watch eSport and help spread eSport as entertainment.

Keywords: mixed reality, eSport, entertainment, social

------------ Games and learning (now: MOSYS) ------------

MOSYS bridges the gap between governmental institutions and first-person shooters. Through the integration of a moral systems into first-person shooters, MOSYS teaches behaviors beyond the killing of enemies.

Keywords: moral systems, prosocial, impact learning, educational games

------------ Storytelling and game writing (now: Omnius) ------------

Adaptive gameplay generates game elements such as weather, foes and entire planets based on the player’s choices. The Omnius narrative AI system leverages the interactivity of the game medium to make for a more compelling, personalized and unique narratives. Game writers using Omnius focus on broader-scope narrative such as world building and character development.

Keywords: artificial intelligence, personalized, emerging narrative, software, framework

------------ Movement-based games (now: ME Gaming) ------------

The entire body will be involved in future movement based games. Sensors, holograms and virtual reality technologies will cost less and exist in every home. Advanced technology scans and reacts on your body's every movement. Our future dance game offers a game experience that is immersive and interactive and can teach you to dance or to battle your friends no matter what level you are on.

Keywords: movement, dancing, gaming, sensors, hologram, drones

------------ Indie games (now: Tipi Studios) ------------

Tipi Studios is a fictional future indie game studio in a tough marketplace and where it is difficult to stand out from the crowd, reach an audience while simultaneously keeping the studio afloat. By visiting Tipi Studios you'll learn how this future indie game studio deals with marketing, financing, time management in successful ways.

Keywords: indie game, financially sustainable development

------------ Mixed reality boardgames (now: Uniboard) ------------

Uniboard is an all-in-one game board which includes a light and touch-sensitive screen, think bendable-screen playing cards, tangible digital dice and holographic figurines. Uniboard can save, resume and share the current game state effortlessly and can host innumerable games through a game store. Uniboard will revolutionize the way we play board games together.

Keywords: universal boardscreen, light sensitive surface, holographic technologies, game master assistant, togetherness

------------ Accurate-sensing games (now: SenseX) ------------

Accurate and efficient digital sensors will help create a market for social sensor-based games. Team adventure games like Laserdome or Escape room are popular after work and birthdays activities and such venues will provide a wide variety of sensor equipment, enabling exciting team adventure games that utilize heart rate monitors, electrodermal activity sensors, accelerometers and indoor positioning systems.

Keywords: social sensor-based games, collaborative gaming, body sensors, augmented reality, computer moderation.

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