This is my (academic) blog and homepage. Read the short introduction to the blog here. I write for the benefit of those who wish to keep up with what I do and also for me to remember what I did last week!
fredag 20 maj 2011
This year's media technology bachelor student theses
tisdag 10 maj 2011
What do our ex-students work with?
söndag 1 maj 2011
The reflective engineer
söndag 24 april 2011
On my nerdiness
torsdag 21 april 2011
How the media (unfortunately) works
tisdag 12 april 2011
Climate change online
söndag 3 april 2011
Unleashing our cognitive surplus for a better future
TITLE: Unleashing our cognitive surplus for a better future
TIMEPLAN: starting date: Aug 1 2011 - July 31 2012
RESEARCH PLAN:
Are open source Mozilla contributors really not more than non-paid employees? How will the tension between free-flowing grassroots idealism vs. harnessed and managed production play out in the 21st century and in a world where cognitive surplus (Shriky 2010) could herald the arrival of unparalleled creativity and generosity in a connected age. Is the future of open source software becoming a cog in the corporate machinery, or a fundamental threat and a radical alternative to business-as-usual in the world of computers, programming and participatory interaction design and development (see for example yr.no)? Does the future of the internet belong to distributed society-oriented generative technologies (Zittrain 2009) that improvise and build on each other (Wikipedia), or to the centralized business- oriented “tethered” applications of today (XBLA, Apple!s App Store) and the “walled gardens” of yesteryear (AOL, Genie)?
concrete and measurable research goals: What are we going to do?
We will publish a book based on this research project! This project will accomplish the first step: we will collect material though surveys, focus groups, interviews and case studies of both “free-flowing” as well as “managed” open source projects. We will also use and develop relevant frameworks and theories to analyze our empirical material.
impact: Why is this research important?
How should one of the most important strategic resources of our time be used – the cognitive surplus of literate educated members of western and other societies? In what kinds projects should it be used and for the benefit of whom? How could our collective cognitive surplus lead to better applications and better use of the Internet by the people, for the people, and for creating better societies?
motivation and justification for the involved personnel: Why are we the right people to do it? Daniel and Cristi have both been interested in, and studied on- and offline communities for 15 years. Both our Ph.d. theses concern these issues, but we haven!t taken an interest in this specific angle before. Cristi has practical experiences of open source software, accounts of which where also published. Daniel has given a Ph.d. course on virtual communities as well as cultures of programming/hacker culture at KTH.
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onsdag 30 mars 2011
Mobile application design & development
The development of mobile applications for the new generation of mobile phones, also known as smartphones, has become a worldwide phenomenon, not least in Sweden. Many companies have realized that this market is growing for each day and has therefore chosen to broaden their activities in this area. There are also many companies whose sole activity is to develop mobile applications. The problem is that this still is an unexplored area for many companies. For this reason, they still haven't formed any well-functioning work processes to use during the development. Instead, they use complex processes that, in fact, are suitable for development of software. The difference between traditional software development and mobile application development is that the mobile application development projects are completed in a shorter amount of time, and that there are a fewer amount of people involved. This is something that the companies have forgotten to take into account when they designed their own development processes. The goal of this study has therefore been to develop a new approach that is better suited for this type of projects. The new approach will also describe which steps that should be included in a mobile application development process, and the order in which steps should be performed to achieve the best results. This study is based upon interviews with people from ten Swedish companies. All the interviewees have different responsibilities, but are in one way or another involved in the development of mobile applications in their company. All the companies have basically told the same thing, both regarding their current situation, and how they would like their future situation to look like. For this reason, it has been easy to determine which parts of the development processes that can be developed and improved. It has also been easy to determine which parts of the process that is directly unnecessary for mobile application projects. The mobile platforms covered in this work are, iPhone, Android, Symbian and Windows Phone 7. |
New ways of interaction produce unprecedented problems in use. Therefore, especially for ground-breaking technologies such as the smartphone, it is important to design usable user interfaces allowing users to interact with the device in an easy, efficient and satisfying fashion. Additionally, the production of mobile applications is still a fairly undeveloped field, leaving great room for improvement in order to produce better designed mobile applications. The aim of this study is to, through conducting qualitative interviews with people operative within mobile application production, evaluate how the design process for mobile applications can be improved and/or made more efficient. The results of this study show that the design process is—amongst other things—determined by the nature of the company and how design centered they are. Moreover, the results show that there, for most companies, exists a lack of thinking in terms of design, resulting in shorter design processes, which, according to the study, primarily stems from limitations in time, money and knowledge. The conclusions of this study demonstrate that the design should be performed by people with adequate skills in interaction design to ensure a high level of usability and a good user experience. The design process should also be given enough space in the agile methodologies characterizing modern software development..
lördag 26 mars 2011
Astroturf robot wars
söndag 20 mars 2011
Can a student fail at a Swedish university?
PS (March 2014). We are very polite nowadays. It's of course unacceptable to tell someone he/she is "stupid". It is also not considered acceptable to tell someone that an opinon of his/hers is "stupid". History professor Dick Harrison writes about students feeling aggrieved by facts they don't like when he teaches (the article is written in Swedish).