-------------------- Here's a recent (Dec 2016) description of my research interests --------------------
Daniel Pargman is an associate professor at the Department of Media Technology and Interaction Design (MID) at KTH Royal Institute of Technology, Sweden. He is also affiliated with the VINN excellence research Center for Sustainable Communications (CESC). He is interested in Sustainable Human-Computer Interaction (S-HCI), teaching sustainability and Computing within Limits.
He is a guest editor of an upcoming special issue on “ICT and UN’s Sustainable Development Goals” in the journal Interaction Design and Architecture(s) and recent publications include “Means and Ends in Human-Computer Interaction: Sustainability through Disintermediation” (with Barath Raghavan) and “The (Un)sustainability of Imagined Future Information Societies” (with Elina Eriksson, Mattias Höjer, Ulrika Gunnarsson-Östling and Luciane Borges), both forthcoming 2017, in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. He was program chair and editor (together with Barath Raghavan) of the Proceedings of the Second Workshop on Computing within Limits: LIMITS'16, Irvine, CA, USA, 2016.
He blogs at http://danielpargman.blogspot.com. Also see: https://www.kth.se/profile/pargman
-------------------- Here's a slightly older (Nov 2013) description --------------------
My main research interest nowadays is in Sustainability and ICT. This includes stuff that happens at the ICT4S conference, in the CHI sustainability community and around the concept of "collapse informatics". This is a great shift from my earlier research interests which dealt with socio-technical systems and online phenomena (online communities, online games, social media etc.). There isn't a 100% disjuncture between these two areas - they could in some cases be united.
Beyond this, I have a number of "hobby projects" that stems from my engagement in teaching and that for the most part have to do with practical/pedagogical research and Technology-Enhanced Learning (TEL). In this research, I do almost everything together with my colleague Björn Hedin who most often takes the lead in these projects. This hobby project even has a hobby project of its own where I work together with another colleague of mine, Elina Eriksson.
Another "hobby project" of mine has to do with competitions and "sportification". This builds on work I did around 2007 on the professionalization of the computer gaming scene. In this hobby project I cooperate with Daniel Svensson at the at the KTH Division of History of Science, Technology and Environment. He is doing research on the sportification of cross-country skiing and I'm interested in the sportification of computer-based endeavors.
-------------------- A yet earlier description --------------------
For a sample of my current research interests:
1) Take a look at proposed master's thesis topics that I have posted on a separate blog. Start by looking at the shortlist.
2) Look at my list of publications on this blog. Recurring subjects are things that I have a continuing interest in.
3) Read the blog. You'll get plenty of hints about current research interests there. For example my two spring 2012 Riksbankens Jubileumsfond applications "Cities of sharing and the growth of postconsumerist cultures" and "Networking through crises: Growing real-world resilience through digital networks".
4) My Ph.D. thesis, "Code begets community: On social and technical aspects of managing a virtual community" (2000) is available online. I'd say many parts of it are still relevant, interesting and pleasurable to read. Download a chapter of your choice and decide for yourself. I still have a few printed copies in the basement - I can send a copy to you if you fork over money for postage.